public var cursor:Texture2D;
public var cursorPos: Vector3;
private var loadTimer: float = 4.0;
function Start() {
	Screen.showCursor = false;
}
function Update () {
	if(Application.CanStreamedLevelBeLoaded (CoreApplication.nextLevel)){
		loadTimer -= Time.deltaTime;
		if(loadTimer<=0){
			Application.LoadLevel(CoreApplication.nextLevel);
		}
	}
}
function OnGUI() {
	cursorPos = Input.mousePosition;
	cursorPos.x -= 12;
	cursorPos.y = Screen.height - cursorPos.y-12;
	GUI.DrawTexture(Rect(cursorPos.x,cursorPos.y,24,24),cursor);
}